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好像很久了,宠物技能没法改吗?那些3位数的是不是代码?
疾光电影,毒气散播,飞叶快刀,寒冰爆破,龙卷之怒,地狱烈火,天外飞火,地刺突击,毁灭突刺</activeSkills>
<passiveSkills>荆棘反伤,狂暴,神行术,自我复原,强命</passiveSkills>
<!-- 主动技能填写label,被动技能填写mul -->
<!-- label的写法,bullet/子弹A effect/WaterA -->
<oneSkill name="天降神雷">
<label>effect/ElecD</label>
<cd>8</cd>
<desc>召唤神雷轰击随机怪物,造成宠物攻击X%的金系伤害。</desc>
<skillNo>1</skillNo>
<hurt>
<imgLabel>effect/ElecD</imgLabel>
<hurtRatio>1,2</hurtRatio>
<antiArmor>1</antiArmor>
<attackType>gold</attackType>
<grapRectIndex>0</grapRectIndex>
<hitImgLebel>lighteffect/be_attackleibao</hitImgLebel>
</hurt>
</oneSkill>
<oneSkill name="疾光电影">
<label>effect/ElecV</label>
<cd>12</cd>
<desc>向前发射一道闪电,造成宠物攻击X%的金系伤害。</desc>
<skillNo>2</skillNo>
<hurt>
<imgLabel>effect/ElecV</imgLabel>
<hurtRatio>1,2</hurtRatio>
<antiArmor>1</antiArmor>
<attackType>gold</attackType>
<grapRectIndex>0</grapRectIndex>
<hitImgLebel>lighteffect/be_attackleibao</hitImgLebel>
</hurt>
</oneSkill>
<oneSkill name="毒气散播">
<label>effect/PoisonX</label>
<cd>8</cd>
<desc>在自身位置释放一团毒气,对毒气中的怪物每次造成X%的木系伤害,最多造成5次伤害。</desc>
<skillNo>3</skillNo>
<hurt>
<imgLabel>effect/PoisonX</imgLabel>
<hurtRatio>0.3,0.6</hurtRatio>
<antiArmor>0</antiArmor>
<attackType>wood</attackType>
<grapRectIndex>0</grapRectIndex>
<hitImgLebel>lighteffect/be_attackzhizhuduguai</hitImgLebel>
</hurt>
</oneSkill>
<oneSkill name="飞叶快刀">
<label>bullet/feiyekuaidao</label>
<cd>12</cd>
<desc>向前后方向各释放1个飞叶弹,每个飞叶弹造成宠物攻击X%的木系伤害。</desc>
<skillNo>4</skillNo>
<hurt>
<imgLabel>bullet/feiyekuaidao</imgLabel>
<hurtRatio>1.5,2.5</hurtRatio>
<antiArmor>13</antiArmor>
<attackType>wood</attackType>
<grapRectIndex>0</grapRectIndex>
<hitImgLebel>lighteffect/be_attackzhenshanlaoyao</hitImgLebel>
</hurt>
</oneSkill>
<oneSkill name="寒冰爆破">
<label>effect/IceC</label>
<cd>8</cd>
<desc>召唤寒冰在随机怪物位置爆炸,造成宠物攻击X%的水系伤害。</desc>
<skillNo>5</skillNo>
<hurt>
<imgLabel>effect/IceC</imgLabel>
<hurtRatio>1,2</hurtRatio>
<antiArmor>1</antiArmor>
<attackType>water</attackType>
<grapRectIndex>0</grapRectIndex>
<hitImgLebel>lighteffect/be_attackshuipao</hitImgLebel>
</hurt>
</oneSkill>
<oneSkill name="龙卷之怒">
<label>effect/WaterW</label>
<cd>12</cd>
<desc>向前召唤一个移动的龙卷风,对攻击到的怪物造成X%的水系伤害。</desc>
<skillNo>6</skillNo>
<hurt>
<imgLabel>effect/WaterW</imgLabel>
<hurtRatio>1,2</hurtRatio>
<antiArmor>0</antiArmor>
<attackType>water</attackType>
<grapRectIndex>0</grapRectIndex>
<hitImgLebel>lighteffect/be_attackshuipao</hitImgLebel>
</hurt>
</oneSkill>
<oneSkill name="地狱烈火">
<label>effect/FireD</label>
<cd>8</cd>
<desc>召唤来自地狱的冲天火柱灼烧随机怪物,造成宠物攻击X%的火系伤害。</desc>
<skillNo>7</skillNo>
<hurt>
<imgLabel>effect/FireD</imgLabel>
<hurtRatio>1,2</hurtRatio>
<antiArmor>1</antiArmor>
<attackType>fire</attackType>
<grapRectIndex>0</grapRectIndex>
<hitImgLebel>lighteffect/be_attackbaiguhuo</hitImgLebel>
</hurt>
</oneSkill>
<oneSkill name="天外飞火">
<label>effect/FireV</label>
<cd>12</cd>
<desc>在自身周围落下火球,每次造成宠物攻击X%的火系伤害。</desc>
<skillNo>8</skillNo>
<hurt>
<imgLabel>effect/FireV</imgLabel>
<hurtRatio>0.6,1.2</hurtRatio>
<antiArmor>1</antiArmor>
<attackType>fire</attackType>
<grapRectIndex>0</grapRectIndex>
<hitImgLebel>lighteffect/be_attackbaiguhuo</hitImgLebel>
</hurt>
</oneSkill>
<oneSkill name="地刺突击">
<label>effect/SandG</label>
<cd>8</cd>
<desc>从地面冒出地刺攻击随机怪物,造成宠物攻击X%的土系伤害。</desc>
<skillNo>9</skillNo>
<hurt>
<imgLabel>effect/SandG</imgLabel>
<hurtRatio>1,2</hurtRatio>
<antiArmor>1</antiArmor>
<attackType>soil</attackType>
<grapRectIndex>0</grapRectIndex>
<hitImgLebel>lighteffect/be_attackshitou</hitImgLebel>
</hurt>
</oneSkill>
<oneSkill name="毁灭突刺">
<label>effect/SandS</label>
<cd>12</cd>
<desc>向前后方向召唤巨大的地刺,每根地刺造成宠物攻击X%的土系伤害。</desc>
<skillNo>10</skillNo>
<hurt>
<imgLabel>effect/SandS</imgLabel>
<hurtRatio>0.7,1.4</hurtRatio>
<antiArmor>1</antiArmor>
<attackType>soil</attackType>
<grapRectIndex>0</grapRectIndex>
<hitImgLebel>lighteffect/be_attackshitou</hitImgLebel>
</hurt>
</oneSkill>
<oneSkill name="治疗术">
<skillNo>11</skillNo>
<cd>15</cd>
<desc>为玩家恢复最大生命值X%的生命值。</desc>
<hurt>
<hurtRatio>-0.15,-0.3</hurtRatio>
<antiArmor>1</antiArmor>
<attackType></attackType>
<grapRectIndex>0</grapRectIndex>
</hurt>
</oneSkill>
<oneSkill name="法力术">
<skillNo>12</skillNo>
<cd>15</cd>
<desc>为玩家恢复最大法力值X%的法力值。</desc>
<hurt>
<hurtRatio>-0.15,-0.3</hurtRatio>
<antiArmor>1</antiArmor>
<attackType></attackType>
<grapRectIndex>0</grapRectIndex>
</hurt>
</oneSkill>
<oneSkill name="生命回复">
<skillNo>101</skillNo>
<desc>每秒为玩家和宠物回复最大生命值X%的生命值。</desc>
<mul>0.002,0.005</mul> <!-- 按照基础值增加的属性值 -->
</oneSkill>
<oneSkill name="法力回复">
<skillNo>102</skillNo>
<desc>每秒为玩家回复X点的法力值。</desc>
<num>0.5,1</num> <!-- 直接增加的属性值 -->
</oneSkill>
<oneSkill name="致命一击">
<skillNo>103</skillNo>
<desc>为玩家和宠物增加X%的暴击率。</desc>
<mul>0.03,0.06</mul> <!-- 按照基础值增加的属性值 -->
</oneSkill>
<oneSkill name="飘忽不定">
<skillNo>104</skillNo>
<desc>为玩家和宠物增加X%的闪避率。</desc>
<mul>0.03,0.06</mul> <!-- 按照基础值增加的属性值 -->
</oneSkill>
<oneSkill name="活力充沛">
<skillNo>105</skillNo>
<desc>为玩家和宠物增加X%的最大生命值。</desc>
<mul>0.05,0.10</mul> <!-- 按照基础值增加的属性值 -->
</oneSkill>
<oneSkill name="精力旺盛">
<skillNo>106</skillNo>
<desc>为玩家增加X点的最大法力值。</desc>
<num>5,10</num> <!-- 直接增加的属性值 -->
</oneSkill>
<oneSkill name="锐不可当">
<skillNo>107</skillNo>
<desc>为玩家和宠物增加X%的物理攻击。</desc>
<mul>0.05,0.10</mul> <!-- 按照基础值增加的属性值 -->
</oneSkill>
<oneSkill name="固若金汤">
<skillNo>108</skillNo>
<desc>为玩家和宠物增加X%的物理减伤。</desc>
<mul>0.05,0.10</mul> <!-- 按照基础值增加的属性值 -->
</oneSkill>
<oneSkill name="金系攻击">
<skillNo>109</skillNo>
<desc>为玩家和宠物增加X%的金系攻击。</desc>
<mul>0.05,0.10</mul> <!-- 按照基础值增加的属性值 -->
</oneSkill>
<oneSkill name="木系攻击">
<skillNo>110</skillNo>
<desc>为玩家和宠物增加X%的木系攻击。</desc>
<mul>0.05,0.10</mul> <!-- 按照基础值增加的属性值 -->
</oneSkill>
<oneSkill name="水系攻击">
<skillNo>111</skillNo>
<desc>为玩家和宠物增加X%的水系攻击。</desc>
<mul>0.05,0.10</mul> <!-- 按照基础值增加的属性值 -->
</oneSkill>
<oneSkill name="火系攻击">
<skillNo>112</skillNo>
<desc>为玩家和宠物增加X%的火系攻击。</desc>
<mul>0.05,0.10</mul> <!-- 按照基础值增加的属性值 -->
</oneSkill>
<oneSkill name="土系攻击">
<skillNo>113</skillNo>
<desc>为玩家和宠物增加X%的土系攻击。</desc>
<mul>0.05,0.10</mul> <!-- 按照基础值增加的属性值 -->
</oneSkill>
<oneSkill name="金系抗性">
<skillNo>114</skillNo>
<desc>为玩家和宠物增加X%的金系抗性减伤。</desc>
<mul>0.05,0.10</mul> <!-- 按照基础值增加的属性值 -->
</oneSkill>
<oneSkill name="木系抗性">
<skillNo>115</skillNo>
<desc>为玩家和宠物增加X%的木系抗性减伤。</desc>
<mul>0.05,0.10</mul> <!-- 按照基础值增加的属性值 -->
</oneSkill>
<oneSkill name="水系抗性">
<skillNo>116</skillNo>
<desc>为玩家和宠物增加X%的水系抗性减伤。</desc>
<mul>0.05,0.10</mul> <!-- 按照基础值增加的属性值 -->
</oneSkill>
<oneSkill name="火系抗性">
<skillNo>117</skillNo>
<desc>为玩家和宠物增加X%的火系抗性减伤。</desc>
<mul>0.05,0.10</mul> <!-- 按照基础值增加的属性值 -->
</oneSkill>
<oneSkill name="土系抗性">
<skillNo>118</skillNo>
<desc>为玩家和宠物增加X%的土系抗性减伤。</desc>
<mul>0.05,0.10</mul> <!-- 按照基础值增加的属性值 -->
</oneSkill>
<!--
<oneSkill name="防守反击">
<skillNo>119</skillNo>
<desc>受到伤害有30%几率对伤害来源造成宠物攻击X%的伤害。</desc>
<mul>0.05,0.10</mul>
</oneSkill>
<oneSkill name="饮血止渴">
<skillNo>120</skillNo>
<desc>宠物攻击可以吸取X%的攻击伤害恢复玩家生命值。</desc>
<mul>0.03,0.06</mul>
</oneSkill>
-->
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